Although we loved The Legend of Zelda: Skyward Sword back in the day, it hasn"t aged well in the eyes of fans. The between-dungeon segments were monotonous, the story, while interesting, was plodding and often slowed down your progress, and it the gear system it used was more work than fun.
However, Mark Brown highlights the game"s best feature, its dungeons, in his latest Boss Keys video. According to Brown, what makes Skyward Sword"s dungeon"s great is the way they often make you consider the dungeon as a whole rather than a series of rooms with separate puzzles to solve in each one. Of particular note are the dungeons where you can shift between one of the two states for the entire dungeon, and the one in which you can change the room layout at will.
For more Boss Keys, check out our earlier posts on Brown"s series.
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Although we loved The Legend of Zelda: Skyward Sword back in the day, it hasn’t aged well in the eyes of fans. The between-dungeon segments were monotonous, the story, while interesting, was plodding and often slowed down your progress, and it the gear system it used was more work than fun.
However, Mark Brown highlights the game’s best feature, its dungeons, in his latest Boss Keys video. According to Brown, what makes Skyward Sword’s dungeon’s great is the way they often make you consider the dungeon as a whole rather than a series of rooms with separate puzzles to solve in each one. Of particular note are the dungeons where you can shift between one of the two states for the entire dungeon, and the one in which you can change the room layout at will.
For more Boss Keys, check out our earlier posts on Brown’s series.
All copyrights for this article are reserved to https://www.gameinformer.com/b/mainfeed.aspx?Tags=news
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